Saturday, September 8, 2012

Software

This week my post will talk about instructional software. The five types of instructional software are: Drill and practice, Tutorial, Simulation, Instructional games, and Problem solving.

The first one is drill and practice. Drill and practice provides exercises for students to work, usually one at a time, and it provides feedback to let the students know if they had the correct answer or not. Some examples of drill and practice are: drills in SAT testing, flash card activities and chart fill-in activities. http://www.brainpopesl.com/level1/unit4/lesson1/warmup
http://www.saab.org/saab_org.cgi

The second type is tutorial. This is an entire instructional sequence on a topic. It is similiar to a teacher's classroom instruction. Students should be able to learn the topic without any help or materials. Some examples of tutorial software are: linear tutorial, branching tutorial, trigonometry challenge and laws of motion.
http://www.etcai.com/page10.html
http://www.physicsclassroom.com/Class/newtlaws

The third type is simulation. Simulation is a computerized model of a real or imagined system that is designed to teach how the system works. Learners using simulations must choose tasks to do and the order in which to do them. Some examples of simulations are: City creator (building type simulation), the digitial frog, and BioLab Fly.
http://www.digitalfrog.com
http://www.biolabsoftware.com/bls/fly.html

The fourth type of software is instructional games. Instructional games add game-like rules and/or competition to learning activities. Some examples of instructional games are: jeopardy review generator, spore, and lure of the labyrinth.
http://www.superteachertools.com/jeopardy
http://www.spore.com

The fifth type of software is problem solving. Problem solving software focuses on fostering component skills in or approaces to general problem-solving ability. It provides opportunities to practice solving various kinds of content-area problems. Some examples of problem solving software are: the Geometric Supposer, Memory Challenge, Sequences and Crazy machines.
http://www.criticalthinking.com
http://www.toolfactory.com


**Information acquired from: Integrating Educational Technology into Teaching, Sixth Edition, By: M.D. Roblyer and Aaron H. Doering**

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